About Me

I am a passionate game developer with a strong focus on gameplay programming and software architecture with 2 years experience in developing games for mobile and PC using Unity and Unreal Engine. I am always eager to learn new technologies and improve my skills.

I am B.Tech CSE with a specialization in Game Design and Development from Bennet University, India. I have a strong foundation in programming languages such as C++, C#, and Python. I am proficient in game engines like Unity and Unreal Engine. I also have experience in tools like Blender, MAYA, and Photoshop.

I am a quick learner and a team player, always ready to take on new challenges. I am looking for an opportunity to work in a dynamic environment where I can utilize my skills and contribute to the success of the team.

RESUME

GAME PROGRAMMER

I'm ALI QADIR, a professional with more than 2 years of experience in Game Development. With knowledge of Gameplay Programming, Software Architecture, Game Design, Programming Patterns, Game AI, and many others, I use best practices to work on large-scale projects. I have worked with Unity and Unreal game engines. Additionally, I am proficient with tools like Blender, Photoshop, etc.

Wrok Experience: Gamezeniq Technologies

UNITYGame ArchitectureGameplay ProgrammingUi ProgrammingGame AI

Worked at Gamezeniq Technologies as a Junior Game Developer and helped create multiple mobile and TvOS games.

  • Game Architecture: Implemented Event Channels, MVCs, Programming Patterns to increase scalability
  • Gameplay Programming: Developed core gameplay mechanics including game AI and Physics.
  • Optimized Asset Usage: Ensured better utilization of assets for performance efficiency.
  • UI Programming: Integrated code based UI animations and game effects for better player experience.

Live Links: Bowling Championship, World Sports Championship, Golf Pro Masters, Vegas Slots

Project-Smash

UNITYSystem DesignGame Architecture

Project-Smash is a Work-in-Progress game developed in Unity inspired by the popular game "Smash Bros".

  • Better Code Architecture: Designed systems to be more generic and reusable.
  • Character Controller: Developed a Character controller from scratch using custom physics and collisions for customisable movement controls.
  • Performance Optimization: Implemented Streaming assets for better performance.
  • API Integration: Integrated APIs for leaderboards and player sign-in.
  • Code & Scene Optimizations: Performed various optimizations to improve game performance.

Download: itch

YouTube: here

War on Deez

UNITYUIAnimation

War on Deez is a showcase project developed in Unity. It is a UI project that focuses on creating a modern and clean UI with animations and transitions, reusable in multiple projects.

  • Generic Code Architecture: Designed a robust and reusable UI structure.
  • Modern UI: Modern and clean UI with animations.
  • Cross Platform Compatible: Compatible with multiple platforms including touch, gamepad and KBM.

Download: itch

YouTube: here

Unity Toon Shader

UNITY Shaders

A open-source custom toon shader created for Unity URP using HLSL and Shader Graph. This shader is designed to provide a stylized, cartoon-like appearance to 3D models. It features adjustable outline thickness, color, and cell-shading effects.

  • URP: Developed a light weight custom shader for Unity's Universal Render Pipeline (URP).
  • HLSL: Implemented HLSL code for advanced shader effects.
  • Shader Graph: Utilized Shader Graph to create a user-friendly interface for shader customization.

GitHub: Toon-Shader

Open-Source Unity Tools

UNITY Tools-Programming Open-Source

A collection of open-source tools and utilities for Unity game development. These tools are designed to enhance productivity and streamline workflows for game developers.

  • Utilities: Includes various utilities for common tasks such as Class Extensions, Observable Collections, and more.
  • State-Machine: A generic reusable implementation of a state machine for managing game states and transitions.
  • Improved Timer: Timer system that utilizes Unity’s low level player loop for better performance and accuracy removing monobehavior overhead.
  • Others: Many other tools like Event System(Event Channel), Scene Management, and more.

GitHub: here

2D-3D Hybrid Game

Unreal

A 2D-3D hybrid game developed in Unreal Engine. The game features a unique blend of 2D and 3D gameplay elements, providing players with a fresh and engaging experience.

  • Hybrid: Developed a hybrid game that combines 2D and 3D gameplay elements for a unique experience.
  • Paper 2D: Utilized Unreal's Paper 2D system for 2D gameplay mechanics and animations.
  • C++ and Blueprints: Implemented core gameplay mechanics using C++ and Blueprints for a seamless integration of both languages.

YouTube: watch video

Other Projects

UNITY Unreal Animation Devlogs

Explore My Itch, GitHub, LinkedIn, YouTube, and Insta, for more of my projects and prototypes that I’ve created to experiment with new ideas and enhance my skills. Feel free to visit my profile for more details and insights into my work,